Camera Overlay
ScreenKite can show a live camera overlay (picture-in-picture) during recording. The camera feed is saved as a separate track in your project bundle.
- In the Recording Hub, toggle Camera on
- Select your camera device from the dropdown
- Start recording — the camera overlay appears on screen
Camera Overlay Positioning
The camera overlay window snaps to corner positions:
- Bottom-left or Bottom-right (default positions)
- The position is persisted across sessions
The overlay can be resized and moved. It follows you across all Spaces/desktops.
Camera Availability Monitoring
ScreenKite monitors camera availability. If your selected camera becomes unavailable (disconnected or in use by another app), ScreenKite detects it and falls back gracefully.
Microphone
ScreenKite records microphone audio as an independent track, separate from system audio:
- Toggle Microphone on in the Recording Hub
- Select your input device (or use the default)
- Your selection is remembered across sessions
Audio Format Options
Microphone audio supports multiple formats configured in Settings → Output:
| Format | Description |
|---|---|
| AAC | Default, good quality/size balance |
| ALAC | Lossless Apple codec |
| FLAC | Lossless, widely compatible |
| Opus | Efficient modern codec |
| MP3 | Maximum compatibility |
Audio Quality Levels
| Quality | Bitrate |
|---|---|
| Normal | 128 kbps |
| Good | 192 kbps |
| High | 256 kbps (default) |
| Extreme | 320 kbps |
Sample rate is 48,000 Hz stereo by default.
Mix to Main Track
The "Record Microphone to Main Track" option in Output settings mixes microphone audio into the main audio track. When disabled, microphone audio is kept as a separate track for independent editing in the Project Editor.